![]() ![]() They provide countless MP increasing or restoring skills, the pinnacle of which has to be MP Recovery and Max MP +100, which restore MP each round and increase it by 100 points respectively. Positioning her as a pure mage does make Staves the obvious option. She’ll always be slinging spells around, that much is a given, but restricting her to Staves alone would be a mistake, especially when her Whip tree has some great benefits. Clubs can be considered if you’re aiming to amass wealth, but there’s a better option for this that joins late on, at least in the 3DS version.Įverybody’s favourite feisty fire mage may at first seem like a rather easy character to categorise, after all a spell caster will surely focus on Staves right? Well, this is only really half true, because there’s a whole other side to Jessica that you really shouldn’t ignore. ![]() ![]() In fact, outside of Kabuff at level 42, we’d argue against investing too heavily in his Humanity tree, and focusing on levelling Fisticuffs to 42 for Thin Air, then Axes to 66 for Executioner. This is where Axes come in, by offering Metal Slime slaying options through Executioner and more useful skills, like the defence reducing Helm Splitter. By choosing this first you will gain access to Thin Air and Knuckle Sandwich, which are great at dealing damage to groups and single targets alike, but by the late game these will surely lose their lustre. Yes that’s right, we want ol’ Yangus to be the one getting his fists dirty, but it’s another choice that comes with some caveats. If only we knew a burly chap that is well suited to focusing on dealing damage, eh? This makes it the ideal skill for taking down regular battles, and given that Fisticuffs are available to quite a few characters, you should probably grab it with one of them. Having done any small amount of research around DQ8 before playing it, most players will be aware of a skill known as ‘Thin Air’, which is an attack that originates in the Fisticuffs tree and deals a good amount of damage to all enemies, grouped or not. In short, take the Sword if you want the best all round pon for the Hero, but if you’re aiming to grind in the late game, it may be worth going for Spears, at least up to 59 points. Spears are unlikely to reach this level of damage, though they do have access to skills like Multithrust and Lightning Storm, however their main benefit is Thunder Thrust, which is a skill that is ideal for farming late game Metal Slimes. By investing into Swords you’ll gain access to some useful early skills lime Metal and Falcon Slash, both of which will be useful for the majority of the story, and eventually 100 points in both this and Courage will upgrade Gigaslash to Gigagas, a more powerful version of the ultimate Sword attack. Where you go from here depends on his focus. This is unbeatable in terms of HP restoration, so in the majority of cases you’ll want to invest majorly into this, leaving you with enough points to focus on a single weapon. ![]() This does take a while, along with quite a significant investment of 90 points into his Courage tree, but once this is done he will have access to Omniheal and MP Discount, meaning he can heal the entire party to full health for 18 MP. Before we dig into the weapons that perform the best on the Hero, it’s worth noting one thing: After a certain point in time, he is by far the best healer in your team, and the competition isn’t exactly close either. ![]()
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